
The Grounds
A plan of the clubhouse, for members who arrive after dark.
Address withheld at the request of the neighbours.
- 1The Front Steps
- 2The Library (no ski boots)
- 3The Long Table
- 4The Good Table (unavailable)
- 5The Cellar (locked; Alistair has the key)
- 6The Boot Room
- 7Henri's Shed (lost property)
- 8The Declined Members' Waiting Room
- 9The Lawn (closed until spring)
- 10The Club Shop (non-members permitted)
- 11The Helipad (weather permitting)
- 12The Card Room (Mr. Ashworth-Blair is not dealt in)